Enhance the 3D experience through real-time rendering

The Nathan Milstein VR project was in colaboration with a student at The Royal College of Music in Stockholm. By building a viritual model of one of the college’s consert halls and put it in a game-like form we made it possible to experience classic music at its right place fully viritualy.

The hall and the organ was modelled in Blender with blueprints as reference as the one seen below. The model was then imported to Unity. Albin Lindetorp did the materials and lighting beyond the model and the rest of the team programed the viritual game experience.


  • Optimize scene without loosing quality
  • Baking lighting correct